I want to create a sound object in the editor that when its played by a "sound one shot" actor plays the sound only if the camera is near the unit that created the actor like with a combat sound but also only play the sound for the controlling player like a voice over sound. Our wiki doesn't have a page for sounds so I'm not sure where to start. I haven't looked at the editor yet since I'm away from the appropriate computer right now.
There is a field under sounds for setting them from 2D to 3D which gives them the falloff when the camera is not near the source. For only playing for the controlling player you can validate the creation actor events with terms.
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