I can’t remember off hand if the range field is upgradable. I think it is, therefore the solution is to use a modify player effect to add a temporary upgrade equal to the range added. Then when the buff is removed use the modify player effect to then remove the upgrade.
Any way of updating a ranged indicator to the unit's new range when that unit's range is buffed?
I have the display circle but it doesnt get any bigger with range upgrades to the weapon it inherits from
I can’t remember off hand if the range field is upgradable. I think it is, therefore the solution is to use a modify player effect to add a temporary upgrade equal to the range added. Then when the buff is removed use the modify player effect to then remove the upgrade.
Range actors have visual bugs when scaled so use a separate actor for each radius increment.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg