So I made the refinery able to be placed on minerals. If you right click it with an SCV selected in an attempt to mine over the refinery, it rightfully gives an error.
HOWEVER! If the SCVs retargets to the refinery'd mineral patch through "bouncing around" and competing for an open mineral, then he runs over to start doing the harvest animation... but doesn't actually harvest. He'll then return to the mineral and "fake harvest" and waste his time until manually told to stop.
Scratching my head on this one because you can't put validators on a harvest ability. Is there some way to register when a mineral field is mined upon by an SCV, then do an Issue Order to go mine somewhere else? Hmm
So I made the refinery able to be placed on minerals. If you right click it with an SCV selected in an attempt to mine over the refinery, it rightfully gives an error.
HOWEVER! If the SCVs retargets to the refinery'd mineral patch through "bouncing around" and competing for an open mineral, then he runs over to start doing the harvest animation... but doesn't actually harvest. He'll then return to the mineral and "fake harvest" and waste his time until manually told to stop.
Scratching my head on this one because you can't put validators on a harvest ability. Is there some way to register when a mineral field is mined upon by an SCV, then do an Issue Order to go mine somewhere else? Hmm
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Is the mineral refinery unit set to raw resource and not harvestable? Also have you put a buff on the unit you built on to disable it being targeted?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg