Did you view the nydus worm in the cutscene editor to see what its animation names are? I hate that we need to do this because in warcraft 3's editor you could view any and all models and animations right in the sidebar really easily.
Edit: And by "always play the same birth animation" you mean you want to eliminate all the other variations in the actor events?
Yep, I want to eliminate all other birth animations except one in the Actor. So the Nydus Worm always spawn with the same animation when it pops out of the ground.
In the Cutscene editor, I found three animations for the nyduscanal.m3 model: Birth, Birth01 and Birth02. I assume those are the names I need to reference in the Actor Event field? But how can I get the Actor to always play the same birth animation?
And in the actor events there aren't even any references to birth animations. I went into the cutscene editor to see if you could "remove" animations and it looks like no one can.
Jeez, I wish we had someone more experienced with data to help us. I have no idea what I'm doing here.
Hello,
I see in the Cutscenes editor that the model Nyduscanal.m3 has three birth animations: Birth, Birth01, Birth02.
I want the Nydus Worm to always play the same birth animation when the structure is completed.
It should be simple, but I can not get it to work in the Event fields in the Actor... >.<
Any ideas how to set it up in the Event field?
Did you view the nydus worm in the cutscene editor to see what its animation names are? I hate that we need to do this because in warcraft 3's editor you could view any and all models and animations right in the sidebar really easily.
Edit: And by "always play the same birth animation" you mean you want to eliminate all the other variations in the actor events?
Yep, I want to eliminate all other birth animations except one in the Actor. So the Nydus Worm always spawn with the same animation when it pops out of the ground.
In the Cutscene editor, I found three animations for the nyduscanal.m3 model: Birth, Birth01 and Birth02. I assume those are the names I need to reference in the Actor Event field? But how can I get the Actor to always play the same birth animation?
I upload a print screen of it
And in the actor events there aren't even any references to birth animations. I went into the cutscene editor to see if you could "remove" animations and it looks like no one can.
Jeez, I wish we had someone more experienced with data to help us. I have no idea what I'm doing here.
Find the actor event on the actor for the unit that plays the Birth animation and add the Variation 01 parameter.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg