I have a structure that uses invisibleunit.m3 as a base model. Then it has other Actors attached to it with other models.
Does the invisibleunit.m3 itself cause any lag ingame?
As a comparison, the model mirahorner_telefrag.m3 lags a lot as soon as there are a couple in the game.. I assume that sooner or later, a lot of invisibleunit.m3 will also impact the game..?
I use invisible unit a lot and have never had lag issues. In my experience lag issues are caused by actors not being destroyed properly or poorly implemented periodic persistent effects.
I have a structure that uses invisibleunit.m3 as a base model. Then it has other Actors attached to it with other models.
Does the invisibleunit.m3 itself cause any lag ingame?
As a comparison, the model mirahorner_telefrag.m3 lags a lot as soon as there are a couple in the game.. I assume that sooner or later, a lot of invisibleunit.m3 will also impact the game..?
I use invisible unit a lot and have never had lag issues. In my experience lag issues are caused by actors not being destroyed properly or poorly implemented periodic persistent effects.
Also looping timers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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