On phone so hard to go in lots of detail. Usually I'll start the ability with a persistent effect which triggers the range actor. The actual ability attack will then happen after the persistent effect is finished. You adjust the persistent effect duration to give the player time to avoid it.
If you look at my projects on this website I do this on both the infested siege tank and the planetary fortress in my Mapster's series in the Cleanup Crew map. There are also plenty of other maps with boss fight you can look at. The hots primal Zerg boss fight map is also good. I think some of those were done via trigger.
But, Arc couldn't. I tried resized radius and angle fields. But they are not seen as changed in games. (Show range is same whatever I put radius and angle fields.)
I tried ZurvanLightningBreatherIndicatorSplatAether Storm Indicator Splat DehakaSwipeGuide Slam Guide DetectionCone9Guide (It's not an arc.) NovaWeaponHellfireShotgunBlastGuide (It's not an arc.)
But all the arc models are not seen as changed in games.
I not sure how to call these things.
In other games, it is usually used to mark the boss's attack range.
I want to show Boss's attack range when boss start to attack like attachments.(gif)
On phone so hard to go in lots of detail. Usually I'll start the ability with a persistent effect which triggers the range actor. The actual ability attack will then happen after the persistent effect is finished. You adjust the persistent effect duration to give the player time to avoid it.
If you look at my projects on this website I do this on both the infested siege tank and the planetary fortress in my Mapster's series in the Cleanup Crew map. There are also plenty of other maps with boss fight you can look at. The hots primal Zerg boss fight map is also good. I think some of those were done via trigger.
You mean like the one in the screenshots ?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Use an Arc type actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to EDHRIANO:
In reply to fanminger:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Arc has radius and angle fields. Quad has launch, impact and width fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
I tried resized radius and angle fields. But they are not seen as changed in games.
(Show range is same whatever I put radius and angle fields.)
You still using the zurvan arc model?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
ZurvanLightningBreatherIndicatorSplatAether
Storm Indicator Splat
DehakaSwipeGuide
Slam Guide
DetectionCone9Guide (It's not an arc.)
NovaWeaponHellfireShotgunBlastGuide (It's not an arc.)
You checked the inherited properties flags?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Arc model in SC2 has problem.
It can't be over 200 degree.
200 is a bit more than your pics showed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg