Ok, so I wasn't quite sure what you meant with default, so I reset the field to parent value, made the field empty and wrote "default" in it, but it all didn't work :P
by looking at the pics myself i found the problem >< sry for bothering u with this i kinda feel dumb now :P
but maybe you will be happy to hear that i have a new problem now :P
i gave my turret an ability to morph to tier 2 which seems to work just fine except that the new actor isnt created and therefore the model never changes i tried doing it through events but it doesnt rly work
ik that my t2 tower def works cuz when i place it in the editor directly everything works just fine
So you are using the events on your unit actor to destroy and create the Model actors? The picture does not show and target for the destroy and no actor specified for the create.
I would have just put them separately under the Model actors.
Ok that is probably the cause. In this case the Art: Missile field must be set to default.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
I will need pictures of the events for the beam and action actor and a pic of the Art: Beam field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
by looking at the pics myself i found the problem >< sry for bothering u with this i kinda feel dumb now :P
but maybe you will be happy to hear that i have a new problem now :P
i gave my turret an ability to morph to tier 2 which seems to work just fine except that the new actor isnt created and therefore the model never changes i tried doing it through events but it doesnt rly work
ik that my t2 tower def works cuz when i place it in the editor directly everything works just fine
heres a pic of the t1 tower events:
Are you destroying the actor of the old turret when the morph starts?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So you are using the events on your unit actor to destroy and create the Model actors? The picture does not show and target for the destroy and no actor specified for the create.
I would have just put them separately under the Model actors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg