1. Use the effect fields of the ability to apply a buff on the caster and from that buff the created units. You can then use the caster history of these buffs to deal damage to the caster as a final effect.
2. Similar to the other one you can use the effect history of the buff on the spawned units to identify which broodlord is the caster and get your ability to apply a Set effect to the target and use a search area effect that uses an Issue Order effect to use the ability on all spawned units with a buff belonging to the caster.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
hi mates
i work with hangar ability; originally it adds 2 invulnerable broodlings: https://gyazo.com/4827251b1d2d1de4d23d0b317e66dc3b
what i did yet:
1. replaced broodlings by any other unit (for example mutalisk)
2. player can create any number of broodlords (no limits)
what i need to do:
1. when mutalisk takes damage/dies, his owner (broodlord) must lose N hit points
2. when broodlord uses ability X (for example cloak), his mutalisks must use same ability
i need some help with these 2 points. thank you in advance
1. Use the effect fields of the ability to apply a buff on the caster and from that buff the created units. You can then use the caster history of these buffs to deal damage to the caster as a final effect.
2. Similar to the other one you can use the effect history of the buff on the spawned units to identify which broodlord is the caster and get your ability to apply a Set effect to the target and use a search area effect that uses an Issue Order effect to use the ability on all spawned units with a buff belonging to the caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg