I have many models that don’t have death animations. Since these are structures, having them do an animation where their entire model simply sinks below the ground would be enough.
But under Actor events, I can’t find anything that works that sets the actor model height to something like -5 over a 2 second blend. I can do things like have their opacity or tint color changed slowly over a blend transition, but for their actual height I can’t seem to find anything that actually has any effect.
Actions like “Set Height”, “Set Position” or “Force Height” seem to do nothing, and force height seems to be the only option that allows for a blend transition.
anyone know what event action I should be using?? I’d rather use events instead of spending hours creating the same effect on 3DS Max for every single building model I have.
I’d prefer to use no triggers, I’m building an open source mod using purely data to make this easier to use for other people. Also I think triggers are a resource hog compared to the Actor/Event system which seems optimized for multi-core PCs.
I just use a marine set to 0 opacity that is rotated upside down and attach my visuals to the overhead attachment point. I can then use Set Scale to adjust the marine Z height and push the attached model below.
This method will mean you need a custom Model type actor for the death model.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have many models that don’t have death animations. Since these are structures, having them do an animation where their entire model simply sinks below the ground would be enough.
But under Actor events, I can’t find anything that works that sets the actor model height to something like -5 over a 2 second blend. I can do things like have their opacity or tint color changed slowly over a blend transition, but for their actual height I can’t seem to find anything that actually has any effect.
Actions like “Set Height”, “Set Position” or “Force Height” seem to do nothing, and force height seems to be the only option that allows for a blend transition.
anyone know what event action I should be using?? I’d rather use events instead of spending hours creating the same effect on 3DS Max for every single building model I have.
I’d prefer to use no triggers, I’m building an open source mod using purely data to make this easier to use for other people. Also I think triggers are a resource hog compared to the Actor/Event system which seems optimized for multi-core PCs.
The set height stuff cannot go below the terrain.
I just use a marine set to 0 opacity that is rotated upside down and attach my visuals to the overhead attachment point. I can then use Set Scale to adjust the marine Z height and push the attached model below.
This method will mean you need a custom Model type actor for the death model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg