So I changed my Mod so that it's split into Parts.
Basically I divided it by sections so that the Data section is less cluttered.
My question is: Is this a smart move? Or do you think it's better to keep it together?
I like how the Data section has filters now and less cluttered,
but I notice load times are longer (at least from the editor)
I feel less energy after doing the switch. Also, it's difficult to convert files / parts.
I have 1 main Mod, consisting of many Parts (which are Dependencies, which are Mods).
Sorry it's a bit unorganized, so basically I want to know from those who understand compatibility better than me, and /or more experienced, especially if already gone thru the same process.
If you are sharing it for people to download, just make sure they can download all the files they need at once.
I wanted to try out a new mod someone had made on sc2mapster and when loading it, it was like "You need x mod to open this mod". So I download x mod, and try to open the original mod again... "you need y mod". Download that... "you need z mod"... Super annoying. Eventually got it working but sheesh.
[Solution Post]
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So I changed my Mod so that it's split into Parts.
Basically I divided it by sections so that the Data section is less cluttered.
My question is: Is this a smart move? Or do you think it's better to keep it together?
I like how the Data section has filters now and less cluttered,
but I notice load times are longer (at least from the editor)
I feel less energy after doing the switch. Also, it's difficult to convert files / parts.
I have 1 main Mod, consisting of many Parts (which are Dependencies, which are Mods).
Sorry it's a bit unorganized, so basically I want to know from those who understand compatibility better than me, and /or more experienced, especially if already gone thru the same process.
Is it ok to ask a question so unrefined?
Anyways, so here it is.
As long as you have any triggers or effects that use stuff from that mod in the same mod it is ok.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you are sharing it for people to download, just make sure they can download all the files they need at once.
I wanted to try out a new mod someone had made on sc2mapster and when loading it, it was like "You need x mod to open this mod". So I download x mod, and try to open the original mod again... "you need y mod". Download that... "you need z mod"... Super annoying. Eventually got it working but sheesh.
In reply to MaskedImposter:
Long story short, new answer, to my question: