its taking me awhile to find a way to create a type of ground unit mover that can only move and be built upon a unique type of pathing.
Initially, I thought that i could create a Mover which accepts only standing on or moving across terrain with “Cliff Blocking” pathing applied to it, but looking into the Data editor, there appears to be no way to both, prevent moving across pathable terrain, nor is there a way to require the mover to be on “Cliff Blocking” pathing.
One thing I thought would work was to check the “ignore no fly zones” flag for Fly movers, while Sea movers would technically be identical to Air movers except Sea movers would not be able to ignore no fly zones, thereby, only requiring no fly zones to be placed along coastlines and also putting “No Pathing” in any terrain with water to keep ground units out. But ignore no fly zones for movers seems to do nothing.
I want this to work using just the data editor, and zero triggers. Does anyone have any suggestions on what I should try to have mods with Land Sea and Air units?
Are you constructing naval units out of a "sea factory" type building? Or will all the ships be pre-placed/triggered in?
You could just make a pathing barrier around your ocean, which would block land units like marines from walking in and ships from walking out. If you're building ships, things get a little trickier, and you'd have to have some sort of system for forcing your shipyard/factory to be built near water, which is an all new can of worms.
its taking me awhile to find a way to create a type of ground unit mover that can only move and be built upon a unique type of pathing.
Initially, I thought that i could create a Mover which accepts only standing on or moving across terrain with “Cliff Blocking” pathing applied to it, but looking into the Data editor, there appears to be no way to both, prevent moving across pathable terrain, nor is there a way to require the mover to be on “Cliff Blocking” pathing.
One thing I thought would work was to check the “ignore no fly zones” flag for Fly movers, while Sea movers would technically be identical to Air movers except Sea movers would not be able to ignore no fly zones, thereby, only requiring no fly zones to be placed along coastlines and also putting “No Pathing” in any terrain with water to keep ground units out. But ignore no fly zones for movers seems to do nothing.
I want this to work using just the data editor, and zero triggers. Does anyone have any suggestions on what I should try to have mods with Land Sea and Air units?
So you messed with the Movement: Placement - Pathing Flags field?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Are you constructing naval units out of a "sea factory" type building? Or will all the ships be pre-placed/triggered in?
You could just make a pathing barrier around your ocean, which would block land units like marines from walking in and ships from walking out. If you're building ships, things get a little trickier, and you'd have to have some sort of system for forcing your shipyard/factory to be built near water, which is an all new can of worms.
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