So I’m trying to make a neutral structure with cargo that will change owner to the first to occupy it, I took Dr.super evil’s as a base and tinkered with it to replace the validators for cargo ones and use a cargo iteration effect instead of area search. The issue is as always the fact that when units of e.g.: 2 different players enter the structure at the same time one of the players will end up losing their units to the other because of how ownership transfer works. My question is, is there a some sort of work-around for this issue without having to redo all the data components is a different fashion?
So changing ownership of the unit carrying other units also changes the ownership of the cargo?
Also there was a reason I used a search and not an iterate transport effect. The iterate transport effect cannot use several effect types on the cargo unlike a search.
So I’m trying to make a neutral structure with cargo that will change owner to the first to occupy it, I took Dr.super evil’s as a base and tinkered with it to replace the validators for cargo ones and use a cargo iteration effect instead of area search. The issue is as always the fact that when units of e.g.: 2 different players enter the structure at the same time one of the players will end up losing their units to the other because of how ownership transfer works. My question is, is there a some sort of work-around for this issue without having to redo all the data components is a different fashion?
So changing ownership of the unit carrying other units also changes the ownership of the cargo?
Also there was a reason I used a search and not an iterate transport effect. The iterate transport effect cannot use several effect types on the cargo unlike a search.
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