I made a custom building where I train custom units. Building (stable) and units (animals) are all based on SC2 units (dublicated original units). I added the custom units one by one and made them trainable in the stable (dublicated from barracs). All of the sudden when I try to dublicate one of the units (including the actor) it mixes up all the custom units to different units (either the base units or even units from a different building) Unfortunately I can´t upload any pictures due to an unload size cap. Would be happy if someone can help :) Cheers Wiggi
In reply to DrSuperEvil: Thank you! Weirdly enough that´s what actually fixed it :D.
In reply to MaskedImposter: Thanks too! I also walked through every step I did took and also looked at dependencies/references in all the actor events in order to find an error. But that seems not to have been the issue.
Hey guys,
I made a custom building where I train custom units.
Building (stable) and units (animals) are all based on SC2 units (dublicated original units). I added the custom units one by one and made them trainable in the stable (dublicated from barracs).
All of the sudden when I try to dublicate one of the units (including the actor) it mixes up all the custom units to different units (either the base units or even units from a different building)
Unfortunately I can´t upload any pictures due to an unload size cap.
Would be happy if someone can help :)
Cheers
Wiggi
My advice is save and close the editor before opening it again and see if that fixes the issue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Have you checked the actor events to see if there's any references to the old units?
In reply to DrSuperEvil:
Thank you!
Weirdly enough that´s what actually fixed it :D.
In reply to MaskedImposter:
Thanks too!
I also walked through every step I did took and also looked at dependencies/references in all the actor events in order to find an error. But that seems not to have been the issue.