I can't seem to find a way to reference the created unit even if I put a SET effect after the Effect Target Ability and before the Create persistentEffect, because the SET Effect target location type is Point / or unit. It has to be point because you need to use it on an empty space to create the unit at the location. Here is the order of things.
1. Effect Target
2. SET effect
3. Create persistent
A.) Effect 1: Create unit at target point
B.) Effect 2: Issue order: unit value: Caster, target ref: Set effect
and thats the problem, the SET effect doesn't have an actual target to reference because it wasn't created yet!
I would put the issue order effect under the create unit effect in the Effect: Effect - Spawn field. That way the issue order jusr needs to use the set effect as a reference for where to go.
I can't seem to find a way to reference the created unit even if I put a SET effect after the Effect Target Ability and before the Create persistent Effect, because the SET Effect target location type is Point / or unit. It has to be point because you need to use it on an empty space to create the unit at the location. Here is the order of things.
1. Effect Target
2. SET effect
3. Create persistent
A.) Effect 1: Create unit at target point
B.) Effect 2: Issue order: unit value: Caster, target ref: Set effect
and thats the problem, the SET effect doesn't have an actual target to reference because it wasn't created yet!
I would put the issue order effect under the create unit effect in the Effect: Effect - Spawn field. That way the issue order jusr needs to use the set effect as a reference for where to go.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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In reply to DrSuperEvil: