my game - Desert Tankbattle has a rank resetting issue as teams are selected based on rank. Tanks (heroes) are bought in game as it progresses. I want to prevent buying of certain tanks if rank is too low.
I thought adding a requirement in addition to, 'hero in range' requirement would work, but having trouble how to do so & linking it to a rank.
Your ranks will be stored as some kind of integer variable so you can use the Set Upgrade Level For Player trigger action to use that integer to set the number of upgrade stacks the player has which your requirement uses.
hi all,
my game - Desert Tankbattle has a rank resetting issue as teams are selected based on rank. Tanks (heroes) are bought in game as it progresses. I want to prevent buying of certain tanks if rank is too low.
I thought adding a requirement in addition to, 'hero in range' requirement would work, but having trouble how to do so & linking it to a rank.
Any direction would be helpful
Are ranks veterancy levels or some trigger thing? If they are triggers use upgrade stacks that the requirements count.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes rank is trigger based, going from rank 0 to rank 25. Only trigger based, so I am not sure how to count them in upgrades (in data).
Your ranks will be stored as some kind of integer variable so you can use the Set Upgrade Level For Player trigger action to use that integer to set the number of upgrade stacks the player has which your requirement uses.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg