Im trying to make it so a unit can only travel on the lowest level of terrain only but everytime I make a unit on that layer, as soon as it moves close to a cliff of the next level up it snaps to the higher level and wont go back down. Im wondering, is there any way to prevent this so a unit would stay on that lowest, and act like a normal ground unit would act when encountering a cliff, i.e. not be able to proceed past it without a ramp?
Im trying to make it so a unit can only travel on the lowest level of terrain only but everytime I make a unit on that layer, as soon as it moves close to a cliff of the next level up it snaps to the higher level and wont go back down. Im wondering, is there any way to prevent this so a unit would stay on that lowest, and act like a normal ground unit would act when encountering a cliff, i.e. not be able to proceed past it without a ramp?
Probably would need to make a custom Avoid type mover that uses air pathing but cannot cross cliff.
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