when a Zerg player researches a specific upgrade, the entire map is slowly becoming covered in creep and the player gains vision over the entire map. Preferably shall the creep start coming out of Hatcheries or some other building. The upgrade shall work on all types of maps, including Island maps. This was more tricky to build than I thought...
You need a global footprint for the creep sources like that used for Stukov in coop. For the vision you are going to need Search Area or Create Persistent effects to do the revealing.
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Depends how big your maps is. Stukov gets around this by having hidden creep tumour units that are automatically created with triggers at the edge of the creep footprint.
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Aha, I want my upgrade to work on all sizes of maps. Another approach I have in mind is once the upgrade is finished, it activates a behavior on Hatcheries that creates 25-100 invisible dummy units all over the map. Each invisible dummy unit starts spreading creep and provides vision.
Preferably, the dummy units are only spawned at pathable terrain.. Not sure how to make the dummy unit spawn in a somewhat systematic way. It would be bad if 50 dummy units are spawned on almost the same location .. : /
Or you could just use an autocast ability and placement restrictions. That way the creep spread would be more even from the source. An Ennumerate Area validator would suffice combined with On Creep. That way the creep tumours would be spaced out and only spawned on creep preferably near the edge.
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Hello,
when a Zerg player researches a specific upgrade, the entire map is slowly becoming covered in creep and the player gains vision over the entire map. Preferably shall the creep start coming out of Hatcheries or some other building. The upgrade shall work on all types of maps, including Island maps. This was more tricky to build than I thought...
Any ideas how to approach this?
You need a global footprint for the creep sources like that used for Stukov in coop. For the vision you are going to need Search Area or Create Persistent effects to do the revealing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks, the issue is that there seems to be no way to make a footprint larger than 48x48, which is too small to cover the whole map : /
Or am I missing something?
Depends how big your maps is. Stukov gets around this by having hidden creep tumour units that are automatically created with triggers at the edge of the creep footprint.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Aha, I want my upgrade to work on all sizes of maps. Another approach I have in mind is once the upgrade is finished, it activates a behavior on Hatcheries that creates 25-100 invisible dummy units all over the map. Each invisible dummy unit starts spreading creep and provides vision.
Preferably, the dummy units are only spawned at pathable terrain.. Not sure how to make the dummy unit spawn in a somewhat systematic way. It would be bad if 50 dummy units are spawned on almost the same location .. : /
Still, it would need to work on maps of all size.
Any ideas?
Or you could just use an autocast ability and placement restrictions. That way the creep spread would be more even from the source. An Ennumerate Area validator would suffice combined with On Creep. That way the creep tumours would be spaced out and only spawned on creep preferably near the edge.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg