Hi there. I've got an issue with splats. So, I need to create a splat when my unit dies. Sometimes it works fine, but sometimes it not. What I've missed?
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Under what conditions does it not show? Is it not showing on doodads? How are you creating the splat?
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There are fixed amount of units of the same type on my map. I need to create cracks when each of them dies. So event is next (btw actor type is splat, parent - CActorSplat, and Not Doodad):
UnitDeath.MyUnitType -> Create
Strange one thing: the same unit can create the splat when it dies, and on the next map launch (or on the second/third) - not.
Tried preload spalt, juggled with Layer field - nothing helps.
Splats only show on the terrain and models able to show them similar to shadows. Some floor tile doodads do not show splat actors on them.
How many units are dying at once? Some actors have a render priority if there are too many actors on the map at once.
There are 9 units and be destroyed can only 1 at once.
Some actors have a render priority if there are too many actors on the map at once.
But all buildings have splats. And for example I can create 1000 Terran Barracks and all of them will have splats...and all splats will work fine =\
Any cap terms on the actor?