As the title says I want a marine to move and shot at the same time. I'm using a wasd movement system with a top down camera. I know how turrets work and how to make this mechanically happen, it's just going to look terrible because the rine will probably stutter between it's attack and walk animation while doing both. I'm wondering if anyone has a solution to this, my only idea atm would be a new model with a turret bone at the rine's waist and that would still probably look funky.
Ideally the rine will be able to shoot about 135 degrees in front of him, and be able to walk backwards and shot at the same time.
DrSuperEvil you've gotta be the heart of this community, over a year since I last posted and you're still one of the first to reply. Anyway I was thinking the same but I have zero experience with model editing. Can you think of any workarounds, alternate models that may work, or other options?
I've put a fair amount of work into this project, if there is someone who can create a suitable solider model I might be willing to pay for it.