Has anyone tried to figure out what the limit is on how many command cards, or submenus, a unit can have? I'm curious because build/train abilities let you create up to 30 different units for 1 ability slot out of the creating unit's 32 ability slots. Thus I wonder what the theoretical maximum number of different units you could build/train from 1 unit could be without using triggers or intermediate units.
Has anyone tried to figure out what the limit is on how many command cards, or submenus, a unit can have? I'm curious because build/train abilities let you create up to 30 different units for 1 ability slot out of the creating unit's 32 ability slots. Thus I wonder what the theoretical maximum number of different units you could build/train from 1 unit could be without using triggers or intermediate units.
Never tried to use more than 4 before since with requirements you can stack a lot of commands.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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I've done 7