After reading through this thread I've successfully made it so Raynor can put breaching charges on stuff like destructible rocks/ice/debris (in my campaign these won't be killable with bullets). I also plan to use the ability against certain buildings like bunkers.
It all works fine mechanically, the issue is that on anything other than a door the bomb model is placed at ground level, so it's hidden inside the thing you're trying to destroy. I know it's possible to fix this because I've seen one of Jayborino's YT videos of a custom campaign where you can use them on bunkers and the model is visible sitting up on top. (I don't remember what the campaign was or I would just look how they did it).
Can anyone help? I think it has something to do with the bunker actor's "host site operations" field, but after playing around with it for a couple of hours I couldn't get it to work.
I don't think the Breaching Charge is a missile, it's more like a "thing that gets attached to target" (maybe that counts as a missile, I don't know). It's the one used in the secret mission from WoL (Piercing the Shroud, I think it's called) to blast doors open.
It's the thing in this picture in the red square on the top right. The issue is that when I use the ability on other things, it gets placed at (I think) the center of the model (so for a bunker it's at ground-level in the middle of the bunker.) That means it's hidden inside the bunker's model.
After reading through this thread I've successfully made it so Raynor can put breaching charges on stuff like destructible rocks/ice/debris (in my campaign these won't be killable with bullets). I also plan to use the ability against certain buildings like bunkers.
It all works fine mechanically, the issue is that on anything other than a door the bomb model is placed at ground level, so it's hidden inside the thing you're trying to destroy. I know it's possible to fix this because I've seen one of Jayborino's YT videos of a custom campaign where you can use them on bunkers and the model is visible sitting up on top. (I don't remember what the campaign was or I would just look how they did it).
Can anyone help? I think it has something to do with the bunker actor's "host site operations" field, but after playing around with it for a couple of hours I couldn't get it to work.
Anyone?
Is it the missile or the model at the site of damage that is giving problems?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't think the Breaching Charge is a missile, it's more like a "thing that gets attached to target" (maybe that counts as a missile, I don't know). It's the one used in the secret mission from WoL (Piercing the Shroud, I think it's called) to blast doors open.
It's the thing in this picture in the red square on the top right. The issue is that when I use the ability on other things, it gets placed at (I think) the center of the model (so for a bunker it's at ground-level in the middle of the bunker.) That means it's hidden inside the bunker's model.
Map file: https://drive.google.com/open?id=1EiCLm7-WZQaphbN3mrSrTyj7vmeA3uV2
Just so you know to get the SOp window working you must have Combine Structure Values (Ctrl + Shift + N) view enabled.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: