I have a structure that has a weapon with a beam, similar to how the Sentry attacks.
My weapon has a huge range, around 25 to 50 range, which means that it can attack enemies that are several screens away.
Sometimes, in certain angles, the beam is not visible when an enemy unit is being attacked. (But the unit is still taking damage, so the attack is working.) But if I move the screen slightly, the beam all of a sudden appears again!
Any idea how to make a beam always be visible when attacking across several screens?
I have a structure that has a weapon with a beam, similar to how the Sentry attacks.
My weapon has a huge range, around 25 to 50 range, which means that it can attack enemies that are several screens away.
Sometimes, in certain angles, the beam is not visible when an enemy unit is being attacked. (But the unit is still taking damage, so the attack is working.) But if I move the screen slightly, the beam all of a sudden appears again!
Any idea how to make a beam always be visible when attacking across several screens?
Try messing with the second visibility test.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the suggestion,
I have toyed around with these fields for my beam-actor (Beam Simple Animation Style Continuous):
Host For Second Visilibity Test
Host Site Ops For Second Visibility Test
But without finding any solution.
I have looked at other beam-actors as well, to find a point of reference, but I have not found any beams that use these fields.
Do you have anything specific in mind?
I remember there being a solution used for skybox doodads.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg