I hoping someone can tell me if I can turn the medic heal beam into a damaging weapon. I've looked around the forum and found a few helpful post but they often linked to other threads that seem to now be dead.
to summarize it, I've created a Damage Effect called "Drain Health" and created new healing beam actor and model from the actors "Medic Heal Beam" and "Medic Heal Model" and through modifying the events I've linked them to the weapon and ended with the weapon found in the picture below.
However after giving my medic unit the weapon and 'allowing' it to attack, the beam model simply does not show up, enemy units do receive damage, but the beam is 'invisible'. Ideally I'd also would like to keep the medic animation found in the second picture, where the medic kinds of lean in and extend her arm. The reason I say this because I've experimented with giving the medic other unit's weapon in the past, and obviously the medic just stand there, which is my backup plan if I cant get the animation I want. And I guessed that the only way to get that animation is to use a Healing Beam actor somehow, but of course, I could be completely wrong.
The medic heal beam is a channelled ability. You could do like a void ray and have a channelled weapon.
Medic heal is based off the medivac which has some rather funky actor events used for the Site actor.
Your entire problem is solved in the Actors data type. You need to get the Unit type actor for your medic to use an Animation Play actor event action to do the hand thing when it uses the weapon like marines use the attack animation. The beam is a Beam (Simple) type actor.
Thanks for the help, you helped me make some great progress, BUT I now have another problem. I've successfully manage to trigger the medic's hand animation when firing my new medic's new weapon (a copy of the sentry's disruption beam) by finding the medic's Unit Actor Type and adding two events (Weapon Start & Weapon Stop).
I used the Animation Bracket action to start the actual animation that I wanted and i've added an image of how i've done it to this reply. But as you can tell with my in game picture, My medic never actually exits out of the animation. She can walk around stuck in the 'healing pose'. Obviously the marine no longer takes damage but still.
Do you see something I'm doing wrong for my " Weapon Stop" event??
Hey there guys,
I hoping someone can tell me if I can turn the medic heal beam into a damaging weapon. I've looked around the forum and found a few helpful post but they often linked to other threads that seem to now be dead.
Here's a suggestion in a previous thread I tried to emulate but with mixed results : https://www.sc2mapster.com/forums/development/data/161548-give-an-medic-a-weapon (looking @ post #4 by Johnzee, the second half)
to summarize it, I've created a Damage Effect called "Drain Health" and created new healing beam actor and model from the actors "Medic Heal Beam" and "Medic Heal Model" and through modifying the events I've linked them to the weapon and ended with the weapon found in the picture below.
However after giving my medic unit the weapon and 'allowing' it to attack, the beam model simply does not show up, enemy units do receive damage, but the beam is 'invisible'. Ideally I'd also would like to keep the medic animation found in the second picture, where the medic kinds of lean in and extend her arm. The reason I say this because I've experimented with giving the medic other unit's weapon in the past, and obviously the medic just stand there, which is my backup plan if I cant get the animation I want. And I guessed that the only way to get that animation is to use a Healing Beam actor somehow, but of course, I could be completely wrong.
Any help is appreciated
The medic heal beam is a channelled ability. You could do like a void ray and have a channelled weapon.
Medic heal is based off the medivac which has some rather funky actor events used for the Site actor.
Your entire problem is solved in the Actors data type. You need to get the Unit type actor for your medic to use an Animation Play actor event action to do the hand thing when it uses the weapon like marines use the attack animation. The beam is a Beam (Simple) type actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
You have nothing set for the closing of the animation bracket.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: