- Give a Ghost the ability to detect cloaked enemies, so he can attack them and they’re visible on the player’s screen (this part was easy)
- Make it so it’s ONLY the Ghost who can attack the things he detects. So Marines near him won’t be able to see or attack them. (no idea how to do this)
- Not mess up regular detectors, so missile turrets, ravens, etc. can reveal cloaked stuff for everyone to attack without interfering with any nearby ghosts
Probably would need to make a system like the Liberator where a Search Area effect applies a Buff behaviour to units in the area and the Unit Compare Behaviour Count validator uses caster history.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
To explain what I’m trying to do:
- Give a Ghost the ability to detect cloaked enemies, so he can attack them and they’re visible on the player’s screen (this part was easy)
- Make it so it’s ONLY the Ghost who can attack the things he detects. So Marines near him won’t be able to see or attack them. (no idea how to do this)
- Not mess up regular detectors, so missile turrets, ravens, etc. can reveal cloaked stuff for everyone to attack without interfering with any nearby ghosts
Probably would need to make a system like the Liberator where a Search Area effect applies a Buff behaviour to units in the area and the Unit Compare Behaviour Count validator uses caster history.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hmm... I'll see if I can get that to work. Thanks for the reply.