The passchance term has a bug that you cannot give two the same value so add a .001, .002, .003 to the end also set the state to 1 on actor creation so it always will start with at least one animation.
variation 06 is a animation that attacks twice which I don't want. Since I can't make nova damage twice when variation 06 animation is played I just want it to be removed
Try a new weapon? But how do I know whether my new weapon has preswings or not? You mean try weapon start?
>> So I tried Weapon Start event. It's hard to explain but I'll try my best. Nova does plays attack animations but she plays it once more when the attack animation ends. Also attack sounds are played when finished.
Edit: Never mind I just fixed it by adding a Weapon Stop >> Animation Clear event
In reply to DrSuperEvil:
This the Missile (Nova Coop) actor?
The passchance term has a bug that you cannot give two the same value so add a .001, .002, .003 to the end also set the state to 1 on actor creation so it always will start with at least one animation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Which variation is the one you do not want?
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In reply to DrSuperEvil:
Then check the actor events that have any that play Attack or Attack C.
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In reply to DrSuperEvil:
Then delete those events.
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In reply to DrSuperEvil:
Ok maybe that weapon does not have a preswing to trigger the event. Try using another Weapon or Effect event.
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In reply to DrSuperEvil:
Under the weapon is a field that can set the preswing time.
I said the weapon actor events. Yes you can try weapon start.
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In reply to DrSuperEvil: