I'm trying to make a "battleship" of sorts with a custom model. It will have weapons that should track different targets. Each weapon will have multiple turrets associated with it. I've never done turret actors before so is there an example of such a thing that I can look at in the data editor already in the game?
If you look at weapons and turrets they both use an index so each weapon will use the same index for that turret. How weapons choose targets depends on the flags they have under the options fields for the weapon and the Target Sorts used by the acquisition part of the weapons.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm trying to make a "battleship" of sorts with a custom model. It will have weapons that should track different targets. Each weapon will have multiple turrets associated with it. I've never done turret actors before so is there an example of such a thing that I can look at in the data editor already in the game?
If you look at weapons and turrets they both use an index so each weapon will use the same index for that turret. How weapons choose targets depends on the flags they have under the options fields for the weapon and the Target Sorts used by the acquisition part of the weapons.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg