The starting resources set under the Races data type is used by the Set Starting Resources For Player action which pretty much does the exact same thing as the Modify Player Property (Integer) action except it uses the races data type for the values.
If your resources are not 0 at the start then you have some other trigger interfering.
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Those conditions are perfectly fine. The debug message worked while starting resources didn't.
So there is only one way to set starting resources through trigger? Also I just tested that even with out the Set Starting Resources trigger Action just modifying starting resources field worked fine when game starts. Why does it exit then?
Anyway it's definitely seems to be working when I test alone.
So I just played a real game right after the test, adding some AIs to team 2 while I'm at team 1. But then the game just crashes. I tested it like 5 times and all of them crashed. I also played other mods but that went well. Isn't AIs are players too?