You could use an invisible ammo unit from an Arm Magazine ability with no collision and a 0 leash radius to do your attacking and use a buff applied to the unit to transfer the kill counts to the caster.
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Have you set the weapon up so that it can fire while moving? You could apply a Follow type kinetic from the Kinetics data type using an Apply Kinetic effect in the Effect: Effects field of your Arm Magazine ability.
Check the Transient flag is activated so it can build even when moving/attacking.
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I made the arm magazine visable and found that It constantly stops because it keeps scan the enemy like a (A + Ground Click) command. I need it to use the (Right Click) command
Use the Effect: Effects field of your Arm Magazine ability to use an Apply Kinetic effect on your ammo unit that applies a Follow type kinetic set to follow bearing.
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Well.. Movements changed for sure. I could notice that immediately because thor was vibrating and traveled the entire map at the speed of light. Even I did nothing, thor just messed around by himself.
I just noticed that there are no Targets in this ability. How do I target the magazine?
I'll just write this in case of someone would face the same problem as me.
It was very confusing so I chose a easier way. I just made a Apply Behavior effect, Teleport effect and a Buff behavior then set the Effets:Effect field of the abilty to the apply behavior effect which is connected to the buff behavior I made. The behavior I made has a 0.0625 period with the teleport effect at the periodic effect field. And then I made a Location Range validator that checks location of the target unit is greater than 0. The teleport effect's Effect: Source Field is set to target unit and Target: Placement Around field is set to caster unit. Of course I attached the validator I made too.
Well.. I noticed this morning that there is a slight problem.
since the missile's attack has a slight delay and it cancels the attack when I move, It doesn't attacks while walking. I don't know what's the problem. I set the allowed movement to Moving and did the same settings with other fields as before.
Actually I had this problem before I created the teleport leash. The teleport effect only made the arm magazine stick to thor.
For addition, this attack effects doesn't work. The previous Gif I sent had different settings with this because the Create Persistent effect won't work but I had to demonstrate how the attack works so I just directly connected the Launch Missile effect to the Weapon -> Effect: Effect field.
It's because I edited these effects to make it like an ordinary attack not like the original hurricane missile which is a non-target attack effect.
Well I don't think so because even I removed the create persistent effect and connected the weapon effect directly to the launch missile effect, It didn't work which is the case of the latest gif I sent.
That's why in the gif thor fires only a missile at a time.
maybe your teleportation is interrupting the attack ability at a frequent enough rate to stop it initiating an attack volley? Tried using a teleportation frequency of 0.05?
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You could use an invisible ammo unit from an Arm Magazine ability with no collision and a 0 leash radius to do your attacking and use a buff applied to the unit to transfer the kill counts to the caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Have you set the weapon up so that it can fire while moving? You could apply a Follow type kinetic from the Kinetics data type using an Apply Kinetic effect in the Effect: Effects field of your Arm Magazine ability.
Check the Transient flag is activated so it can build even when moving/attacking.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Does the ability have any requirements set? Does your thor have a Queue type ability?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Use the Effect: Effects field of your Arm Magazine ability to use an Apply Kinetic effect on your ammo unit that applies a Follow type kinetic set to follow bearing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Never tried it myself although create or launch should work.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
In reply to DrSuperEvil:
So you created a leash range using a periodic teleport. That is also a solution.
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In reply to DrSuperEvil:
What is the backswing of the weapon set to?
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In reply to DrSuperEvil:
might as well and also send me an image of how the effect tree for the weapon is set up.
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In reply to DrSuperEvil:
That sounds like it is the Create Persistent effect that is the cause of the problem. I assume the first persistent period is not 0.000?
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In reply to DrSuperEvil:
maybe your teleportation is interrupting the attack ability at a frequent enough rate to stop it initiating an attack volley? Tried using a teleportation frequency of 0.05?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg