I don't think its the teleport's problem because the teleport was the solution of the problem that the arm magazine won't stick to thor when thor attacks. The problem that the arm magazine won't attack while walking was already happening even before the teleport solution.
This was the gif I uploaded before I solved the sticking problem. And you can see that thor isn't just walking but is using the Attack+Ground click attack scan ability by the red point that thor is heading. It's maybe the problem of the leash ability.
Also the teleportation doesn't work while the Arm Magazine is attacking
You tried reducing the frequency of your periodic teleport to 0.1? Under the Create Persistent effect I would also add a period at the top of the list of 0.000.
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I did some tests with karax - void which is using a leash ability. I enabled karax's and his bot's weapon to attack while moving. But the bots didn't attacked while moving.
The leash ability is the one that makes the arm magazine won't attack while moving.
Well.. I don't know exactly how to apply the kinetic effect to my arm magazine.
Maybe removing the leash and just using telelport ability would work as well?
Edit: I tried to remove it and make a train ability that trains arm magazine. And I add a effect for the train ability to recall the arm magazine. But this doesn't work either because there the teleport ability requires a target to recall but I can't find a way to set the trained arm magazine for target of the recall ability.
I did. But the leash ability has a origin and a target. So It worked with the effect. However train abilities doesn't have specific targets. So It does nothing since It has no targets.
I mean do you know how to set thor's weapon target priorities by any type? Units, validators etc..
Like making thor always target ground units first and air units later. I don't mind if I have to set every single unit's priority one by one. I just need it to work.
Weapons use Target Sorts to determine what to attack under the Weapon: Acquire Target Sorts - Sorts field. I recommend using a Field type target sort and look at the Is Flying validator for guidance on what to fill in.
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The Field type of target sort uses a catalog field path for the Units data type similar to the Unit Compare Field type of validator. You were supposed to use the validator to find what value to put into the Field field of your target sort. In this case you are after Height.
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In reply to DrSuperEvil:
What are the flags/options of the weapon for your ammo unit set to?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
You tried reducing the frequency of your periodic teleport to 0.1? Under the Create Persistent effect I would also add a period at the top of the list of 0.000.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
In reply to DrSuperEvil:
Then try using kinetics instead?
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In reply to DrSuperEvil:
Apply it the same way you are applying the buff behaviour.
Thought you were already using a teleport effect using buff to create a leash.
The Ability: Info - Effect field of the Train ability should suffice.
Kinetics are a way of manipulating the position and rotation of a unit using abilities.
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In reply to DrSuperEvil:
So you are saying the Train ability treats the created unit as the caster?
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In reply to DrSuperEvil:
Never messed around with those fields so I do not know.
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In reply to DrSuperEvil:
As in stop the ammo unit being attacked? Just give it the Invulnerable or Untargetable flag under the Units data type.
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In reply to DrSuperEvil:
Weapons use Target Sorts to determine what to attack under the Weapon: Acquire Target Sorts - Sorts field. I recommend using a Field type target sort and look at the Is Flying validator for guidance on what to fill in.
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In reply to DrSuperEvil:
The Field type of target sort uses a catalog field path for the Units data type similar to the Unit Compare Field type of validator. You were supposed to use the validator to find what value to put into the Field field of your target sort. In this case you are after Height.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: