Does anyone know if portrait can be tinted some other color? I tried setting tint from the unit actor as actor creation - set tint and target: ::PortraitGameSelf but that didn't work. Im using the unit's model as portrait, also I have in 'Inherited properties' the tint color. Adding the actor in Portrait Actor that also inherits tint property did not work as well.
Also for Actor > Combat > Impact Map > i want to tint the model for impact, how should this be done? the actor for impact model is of type impactFx.
(Few notes: omg this is so dumb I had a case where I divided by 0, so because this was error all my triggers stopped working and I wasted 1 hr checking why single triggers didnt work it was all because this made all triggs not work so removing that division by 0 fixed them)
(Wow there is an actor action Set Rotation YPR Yaw Pitch Roll - when was this added? I wasted yet another hour adjusting a Site Operation, now it can be done with action)
X Ive tried adding the actor creation - set tint in the events of a custom CActorPortrait type and adding the portrait model in the Art of that actor, then adding this actor to the Actor Portrait Actor in the Actor tab of the unit actor but the tint still didnt work.
I will do without this up since I dont need that now
V The impact model actor works now, just duplicated generic impact model and changed it where you said having the tint set on that one.
Do not specify a model for the portrait actor. With the portrait type actor you must just adjust the events. also sometimes having a timer helps due to loading times of portraits.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Does anyone know if portrait can be tinted some other color? I tried setting tint from the unit actor as actor creation - set tint and target: ::PortraitGameSelf but that didn't work. Im using the unit's model as portrait, also I have in 'Inherited properties' the tint color. Adding the actor in Portrait Actor that also inherits tint property did not work as well.
Also for Actor > Combat > Impact Map > i want to tint the model for impact, how should this be done? the actor for impact model is of type impactFx.
(Few notes: omg this is so dumb I had a case where I divided by 0, so because this was error all my triggers stopped working and I wasted 1 hr checking why single triggers didnt work it was all because this made all triggs not work so removing that division by 0 fixed them)
(Wow there is an actor action Set Rotation YPR Yaw Pitch Roll - when was this added? I wasted yet another hour adjusting a Site Operation, now it can be done with action)
Yes they can. You need to modify the events on the actor used for the portrait under the Actor: Portrait Actor field of the Unit actor.
With your impact actors under the Action actor there is a field called Combat: Impact Model which needs to be swapped to one with altered events.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
X Ive tried adding the actor creation - set tint in the events of a custom CActorPortrait type and adding the portrait model in the Art of that actor, then adding this actor to the Actor Portrait Actor in the Actor tab of the unit actor but the tint still didnt work.
I will do without this up since I dont need that now
V The impact model actor works now, just duplicated generic impact model and changed it where you said having the tint set on that one.
Do not specify a model for the portrait actor. With the portrait type actor you must just adjust the events. also sometimes having a timer helps due to loading times of portraits.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg