the CountUnit(LessThan2,QueuedOrBetter) one is just maded adding nothing and the CountUnit(LessThan2,QueuedOrbetter) < {Limit 3}3 one was copied by right clicking at the table and select 'copy from' of the brutalisk requirement node deleting the units.
This is what I can do best. I can't add units to affect. But this isn't it. I don't even know how to add models actors etc. So I have never made any new units. Please help me :C
The Requirement Nodes data type is not very informative and automatically filled in by the window of the Requirements data type. A screenshot of the requirement would have been better. To open the window click on the Basic: Requirement - Node Link field.
First give me a checklist of what you do have?
You have a unit under the Units data type?
You got a Unit type actor under the Actors data type?
You want to use a .m3 file that is not already linked to a model under the Models data type?
Now give me a checklist of what you want to do.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I just want to add affected units under the Units data under the node. The question about adding models, actors are just additional. Analogizing your words, it seems that the way how to add a data type under something all different?
You are looking under the Requirement Nodes data type not the Requirements data type. The requirements data type has a field that if you click it automatically creates and fills in the requirement nodes found under the requirement nodes data type.
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What do you mean auto fill? And I don't have any requirement I made. I can't look under the requirements data type since its not created. So I made one and clicked several times. Nothing happened.
That is because you have the Combine Structure Values option enabled which combines several fields together. So with the settings you have the Basic: Requirement + field is the one you want. It will open a window if double left clicked.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Uh I was just gonna end this thread but as you asked I'll just question one morething. I nailed the nodes and applying to the train ability. But theres a problem that the text of the require ment showed on the unit selection is written as
"Carrier
1 " (edit)
and Its not written with red letters but with ordinary white letters.
Right now Im not able to check my computer but I know that the requirement had only units and requirement node data type. I'll send you the screenshot later.
edit: sorry I was confused. Ignore the thing I just said
I am making a requirement node which is going to work just like the "brutalisk less than 3".
https://imgur.com/bN2MlTT
this is what I made.
the CountUnit(LessThan2,QueuedOrBetter) one is just maded adding nothing and the CountUnit(LessThan2,QueuedOrbetter) < {Limit 3}3 one was copied by right clicking at the table and select 'copy from' of the brutalisk requirement node deleting the units.
This is what I can do best. I can't add units to affect. But this isn't it. I don't even know how to add models actors etc. So I have never made any new units. Please help me :C
The Requirement Nodes data type is not very informative and automatically filled in by the window of the Requirements data type. A screenshot of the requirement would have been better. To open the window click on the Basic: Requirement - Node Link field.
First give me a checklist of what you do have?
Now give me a checklist of what you want to do.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
You are looking under the Requirement Nodes data type not the Requirements data type. The requirements data type has a field that if you click it automatically creates and fills in the requirement nodes found under the requirement nodes data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So you created a new requirement and clicked the Basic: Requirement - Node Link field?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
That is because you have the Combine Structure Values option enabled which combines several fields together. So with the settings you have the Basic: Requirement + field is the one you want. It will open a window if double left clicked.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So if that issue is solved what is the next problem?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
The text is only red if the requirement is not met. Maybe attach a picture of how your requirement is structured?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So what does it look like under the window of the Requirements data type?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
In reply to DrSuperEvil:
In reply to DrSuperEvil: