Greetings. I would like to know how to make the 'SOA Mothership Blink' teleport my Nexus accordingly.
The ability works as intended, but the problem I have is that it ignores placement completely. I would like to know how to make it show the Nexus's placement when beginning to teleport as well as what to do to increase the time before teleport finishes.
Or, if it already exists, what other self teleport ability out there does not ignore placement and can be used in our current context?
Did you try increasing "Cast Start Time" in the teleport ability? That should create a delay from when you give the order to when it executes the effect [when it actually teleports].
Greetings. I would like to know how to make the 'SOA Mothership Blink' teleport my Nexus accordingly.
The ability works as intended, but the problem I have is that it ignores placement completely. I would like to know how to make it show the Nexus's placement when beginning to teleport as well as what to do to increase the time before teleport finishes.
Or, if it already exists, what other self teleport ability out there does not ignore placement and can be used in our current context?
So time till teleport occurs or time over which it teleports?
Use the Ability: Place Unit field for the footprint when selecting where to cast.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Visually yes but as far as data is concerned it will always teleport instantly. Maybe a destroy and reconstruction approach is what you need?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Did you try increasing "Cast Start Time" in the teleport ability? That should create a delay from when you give the order to when it executes the effect [when it actually teleports].