Hi 2 all. I have a unit (a hero) and some regular zerg units. When zerg units are in range with a hero, they are under player's control. When they are out of this 'control aura', they become neutral or, for example, player 3. This affects only zerg units. How can I release this?
You need a Buff behavior that uses a periodic Search Area effect that uses an Apply Behavior effect to apply a second Buff with a duration just longer than the period of the first buff (a basic aura). The second buff uses the Behavior: Acquire Player - Value and Behavior: Player - Value fields to do the ownership conversion when the second buff is on them. Finally you need the Is Zerg validator to be put under the Effect: Validators field of the Apply Behavior effect.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi 2 all. I have a unit (a hero) and some regular zerg units. When zerg units are in range with a hero, they are under player's control. When they are out of this 'control aura', they become neutral or, for example, player 3. This affects only zerg units. How can I release this?
I think you only need to modify this.
But I don't know . I could be wrong.
Perhaps you could try to PM the Doctor.
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You need a Buff behavior that uses a periodic Search Area effect that uses an Apply Behavior effect to apply a second Buff with a duration just longer than the period of the first buff (a basic aura). The second buff uses the Behavior: Acquire Player - Value and Behavior: Player - Value fields to do the ownership conversion when the second buff is on them. Finally you need the Is Zerg validator to be put under the Effect: Validators field of the Apply Behavior effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg