If you copy/dupe an ability/behaviour it makes copies of everything including the effects used. These effects will have new IDs so will not be recognised by the trigger event.
The command center of Stukov has a behaviour called CreepTumorStukovSpreadCC (Unnamed) behaviour that when it expires uses an effect of the same name. This effect activates the trigger to create a hidden creep tumour to spawn near the structure. When the structure morphs back into a stationary unit the behaviour is reapplies causing the cycle to start again. The creep tumour itself also has a behaviour that relocates itself near the command center when it expires.
I think I roughly understand about the mechanism of the tumour. But I dont know whats the real problem why my triggers, behaviors doesnt work. As I uploaded a trigger screenshot I think its perfectly fine and I checked the behavior wich was unedited and It looked fine except I have no Idea how to activate when the game begins. Should I add a abil in able to activate the behavior and make it auto cast at start? Or is there other way to activate the behavior?
Maybe I just didnt got your words at the first time. So the trigger is the main key to create the tumor and in order to do it I have to activate the behavior which has the same name. Am I right?
If you look at the command center of stukov it also has a Spawn Creep behaviour on it when morphed into the stationary form.
>> you mean command center ->Behavior -> CreepTumor(Spread)Stukov -> flag? or just the command center. Or is it about the trigger? Where can I find the trigger about the command center? I only have the "Creep Fill" file which is the one in the screen shot.
I enabled the CreepTumorStukov(untitled) flag's "show in game" and disabled "hide at base interface". Then the behavior(CreepTumorStukov and CreepTumorSpreadStukov) appeared. So that means it was activated the whole time. But for some reason even I've already set the event just like the screen shot, which is 'whenever a effect called "CreepTumorSpreadStukov(untitled)" and "CreepTumorSpreadStukov" is used then the trigger activates' it wasn't working at all. So I added a warning behavior(NydusDetect) to test its even activated. As a result, nothing happened. The Behavior(CreepTumorSpreadStukov) was working, the behavior's end effect was activating the CreepTumorSpreadStukov(untitled) effect and the trigger's event was activating CreepTumorSpreadStukov effect. I can't even guess whats wrong.
I'm so confused between behavior and trigger. I am new to trigger so even you explain about the creep whatever I might not understand mostly. So could you send me some screenshots to know what are you explaining. Sorry and thank you to replying this many to some random foreign guy this kindly. I appreciate that very much.
Where do I find the unit at the trigger? This picture is the location of the trigger file. I mean, I can't find the command center trigger file. this is all I found.
It seems not. At least the tumor doesn't appear at the screen. Or is there a better other way to check the creep tumor unit correctly?
Under the Data Editor there is the Units data type.
In the CM_Stukov_AutoCreepTumor trigger are some purple actions. There should be a create unit one for creating the creep tumour. The easiest way to test if it works is to change the unit being created to a marine.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Under the Data Editor there is the Units data type
>> Do you mean this?( first screenshot)
In the CM_Stukov_AutoCreepTumor trigger are some purple actions. There should be a create unit one for creating the creep tumour. The easiest way to test if it works is to change the unit being created to a marine.
>> Changed the purple one (except the one that adds creeptumorgroup) into marines but nothing happened.
Yes.
If you copy/dupe an ability/behaviour it makes copies of everything including the effects used. These effects will have new IDs so will not be recognised by the trigger event.
The command center of Stukov has a behaviour called CreepTumorStukovSpreadCC (Unnamed) behaviour that when it expires uses an effect of the same name. This effect activates the trigger to create a hidden creep tumour to spawn near the structure. When the structure morphs back into a stationary unit the behaviour is reapplies causing the cycle to start again. The creep tumour itself also has a behaviour that relocates itself near the command center when it expires.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry I didn't know you replied.
I think I roughly understand about the mechanism of the tumour. But I dont know whats the real problem why my triggers, behaviors doesnt work. As I uploaded a trigger screenshot I think its perfectly fine and I checked the behavior wich was unedited and It looked fine except I have no Idea how to activate when the game begins. Should I add a abil in able to activate the behavior and make it auto cast at start? Or is there other way to activate the behavior?
Maybe I just didnt got your words at the first time. So the trigger is the main key to create the tumor and in order to do it I have to activate the behavior which has the same name. Am I right?
Most of the commander specific triggers have the enabled flag set to off so need a Turn Trigger On/Off action definition to get them running.
Units have a field called Behavior: Behaviors - Behavior which is behaviours that are on them from the start.
If you look at the command center of stukov it also has a Spawn Creep behaviour on it when morphed into the stationary form.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you look at the command center of stukov it also has a Spawn Creep behaviour on it when morphed into the stationary form.
>> you mean command center ->Behavior -> CreepTumor(Spread)Stukov -> flag? or just the command center. Or is it about the trigger? Where can I find the trigger about the command center? I only have the "Creep Fill" file which is the one in the screen shot.
I enabled the CreepTumorStukov(untitled) flag's "show in game" and disabled "hide at base interface". Then the behavior(CreepTumorStukov and CreepTumorSpreadStukov) appeared. So that means it was activated the whole time. But for some reason even I've already set the event just like the screen shot, which is 'whenever a effect called "CreepTumorSpreadStukov(untitled)" and "CreepTumorSpreadStukov" is used then the trigger activates' it wasn't working at all. So I added a warning behavior(NydusDetect) to test its even activated. As a result, nothing happened. The Behavior(CreepTumorSpreadStukov) was working, the behavior's end effect was activating the CreepTumorSpreadStukov(untitled) effect and the trigger's event was activating CreepTumorSpreadStukov effect. I can't even guess whats wrong.
I'm so confused between behavior and trigger. I am new to trigger so even you explain about the creep whatever I might not understand mostly. So could you send me some screenshots to know what are you explaining. Sorry and thank you to replying this many to some random foreign guy this kindly. I appreciate that very much.
I am referring to the unit itself under the data editor.
Is the creep tumour unit being created?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Under the Data Editor there is the Units data type.
In the CM_Stukov_AutoCreepTumor trigger are some purple actions. There should be a create unit one for creating the creep tumour. The easiest way to test if it works is to change the unit being created to a marine.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Yes I mean the command center in that part of the editor.
Ok try right clicking the trigger in the far left window and check the Enabled flag is ticked.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: