I am attempting to create a trail of fire that follows a unit. I started by taking the High Templar psi storm and making a behavior apply it every 0.5 seconds but that doesn't seem to be working...
How would I go about structuring such a passive ability?
I removed the persistent reference in the SA effect, but now the actor doesn't work unless I manually cast it, or make the periodic behavior issue a command.
The actor works by creating when the persistent starts and destroying (normal) when the persistent stops.
I do not know what combined field values are. The screenshots above are the 3 main components that build the ability (it excludes the apply behavior and damage effects)
I am attempting to create a trail of fire that follows a unit. I started by taking the High Templar psi storm and making a behavior apply it every 0.5 seconds but that doesn't seem to be working...
How would I go about structuring such a passive ability?
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
Look how stukovs infested diamond backs do it?
Also where are you applying the persistent? It must be created at the target point.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Below is the behavior, persistent and search area. There's something among these that is breaking it...
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
I removed the persistent reference in the SA effect, but now the actor doesn't work unless I manually cast it, or make the periodic behavior issue a command.
The actor works by creating when the persistent starts and destroying (normal) when the persistent stops.
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
As you are using combined field values those pictures are not informative.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I do not know what combined field values are. The screenshots above are the 3 main components that build the ability (it excludes the apply behavior and damage effects)
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
I fixed it, it works. Thanks for the responses.
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin