Hi all, I'm currently working on a hero siege type map and I have a dragoon unit for one of the heroes, however I wanted to change his weapon.
So for instance, i wanted to make him shoot a grenade, however when I use anything besides the original Dragoon Phase Disruptors, he doesn't have the animation of opening up his core to shoot.
Even when I do direct copies or new weapons that copy from parent, they just shoot the Phase Disruptor without opening the core. And lastly, I tested his crit at 100% with a different missile effect and it worked on the base Phase Disruptor??
What's causing the copies to not have this animation? I need to have a copy becuase I planned on using the normal dragoons as other units
The Hero Dragoon unit's actor is a copy of the Dragoon's actor, I've made no changes to it, and the Event Macro settings are the same in both instances.
Having looked at the dragoon of the last eight events the first four are dedicated to the original dragoon weapon. Under the new actor you need to change them to the new weapon.
Hi all, I'm currently working on a hero siege type map and I have a dragoon unit for one of the heroes, however I wanted to change his weapon.
So for instance, i wanted to make him shoot a grenade, however when I use anything besides the original Dragoon Phase Disruptors, he doesn't have the animation of opening up his core to shoot.
Even when I do direct copies or new weapons that copy from parent, they just shoot the Phase Disruptor without opening the core.
And lastly, I tested his crit at 100% with a different missile effect and it worked on the base Phase Disruptor??
What's causing the copies to not have this animation? I need to have a copy becuase I planned on using the normal dragoons as other units
Sounds like an actor Event problem under the Unit actor. Else the Event Macro actors used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
The Hero Dragoon unit's actor is a copy of the Dragoon's actor, I've made no changes to it, and the Event Macro settings are the same in both instances.
And what do they have event wise under them?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Any referring to specific weapons or effects?
Having looked at the dragoon of the last eight events the first four are dedicated to the original dragoon weapon. Under the new actor you need to change them to the new weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you added the weapon to the unit and it's attack actor. Try under the unit actor events