Hey guys, maybe someone knows how to fix the issue in the attached screenshot?
Is it possible to set the Sound Animation Time to fit the Time of the Walk Animation?
It appears if i set the unit model to a custom made model.
I solved the Problem myself... it was caused by a specific Warcraft 3 Model type which scaled the model (and the animations) down.
I created a model with normal model type and it works fine.
So if you get the same error you know what causes it. :-)
Looks like the model you used had a model event under the Models data type that had a time point to play a sound and the animation lengths for the model used were shorter.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?