So I'm working on a little project which basically is Evolve remade into SC2.
In Evolve the main way of fighting revolves around a Mobile Arena the tracker can throw down to lock in the Monster in an area, taking away the option to flee.
Would this be possible to recreate within the SC2 Editor and if so; how? I'm not really that adept with the Editor; I do have a couple years under my belt but nowhere near the caliber of some of the greater map makers.
Player specific arena or for all souls trapped within? For the first option you would need a Location Range validated buff that applies a force towards the target point which uses an Apply Force effect towards the middle when the source is too far from the target point. For the second option just use a big circlular footprint with a hole in the middle.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So I'm working on a little project which basically is Evolve remade into SC2.
In Evolve the main way of fighting revolves around a Mobile Arena the tracker can throw down to lock in the Monster in an area, taking away the option to flee.
Would this be possible to recreate within the SC2 Editor and if so; how? I'm not really that adept with the Editor; I do have a couple years under my belt but nowhere near the caliber of some of the greater map makers.
A mobile arena deployed in Evolve.
Player specific arena or for all souls trapped within? For the first option you would need a Location Range validated buff that applies a force towards the target point which uses an Apply Force effect towards the middle when the source is too far from the target point. For the second option just use a big circlular footprint with a hole in the middle.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg