I want to get a build able automated refinery in my map, but when i place it, through the editor, build it in game, even use an upgrade to morph it from a normal refinery it just seems to forget to check if there is vespene in the geyser it is sitting on and acts like it is depleted. I tried to see if i could revert it to a Wol parent value, but it already was. and i looked back at a version of my map with only the Wol dependency and it still had the same problem. Does anyone know how to fix this?
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You checked the Behaviour: Built On field? That needs to include the geyser and the parent unit. Under the Behavior: Behaviors -Behavior field you must include the resource behaviour.
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It looks the Behaviour: Built On field already has the geyser. Any other ideas?
ATTACHMENTS
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Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Have you looked in the Build ability of the unit that is constructing the Automated Refinery?
For example, if the SCV is constructing your Refinery, go into the ability "SCV - Build", click on "Info", click on "Refinery" and go to the field "Info - Validators" and make sure that a validator is added that is called "Has Vespene"
I looked in there and the build ability did not have the 'has vespine' validator in the automated refinery validator section so i added it, but it did nothing. But since the same problem occurs if the automated refinery if created at the start of the map (created through the terrain editor), i don't think it would make much of a difference, but thank you anyway.
ATTACHMENTS
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Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
If it helps you can look go here for the map file.
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Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
So I looked at your map Robinicus, and made two changes that seemed to make it work. Not sure if both are needed or just one.
1. Gave the player the campaign upgrade
Tech Tree - Set Story Mode Lab Tech - (Vespene Gathering) Micro-Filtering upgrade level to 1 for player 1
2. Removed a validator from the autoharvest behavior. There was a validator on the "Automatic Refinery - Auto Harvest Vespene" behavior that was checking to see if the player had a command center before giving the vespene. The validator was called "Autoharvesterharvest".
Hmmm yes that does make sense, thank you, I will try this asap!
Rollback Post to RevisionRollBack
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Hi all,
I want to get a build able automated refinery in my map, but when i place it, through the editor, build it in game, even use an upgrade to morph it from a normal refinery it just seems to forget to check if there is vespene in the geyser it is sitting on and acts like it is depleted. I tried to see if i could revert it to a Wol parent value, but it already was. and i looked back at a version of my map with only the Wol dependency and it still had the same problem. Does anyone know how to fix this?
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
You checked the Behaviour: Built On field? That needs to include the geyser and the parent unit. Under the Behavior: Behaviors -Behavior field you must include the resource behaviour.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Wait so where is the Behaviour: Built On field?
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
Under the Units data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It looks the Behaviour: Built On field already has the geyser. Any other ideas?
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
So does the unit have a Resource type behaviour?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Have you looked in the Build ability of the unit that is constructing the Automated Refinery?
For example, if the SCV is constructing your Refinery, go into the ability "SCV - Build", click on "Info", click on "Refinery" and go to the field "Info - Validators" and make sure that a validator is added that is called "Has Vespene"
In reply to DrSuperEvil:
I'm not sure what that is but these are the behaviors of the automated refinery (in attachment)
In reply to Kabelkorven:
I looked in there and the build ability did not have the 'has vespine' validator in the automated refinery validator section so i added it, but it did nothing. But since the same problem occurs if the automated refinery if created at the start of the map (created through the terrain editor), i don't think it would make much of a difference, but thank you anyway.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
just bumping this thread up
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
If it helps you can look go here for the map file.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
So I looked at your map Robinicus, and made two changes that seemed to make it work. Not sure if both are needed or just one.
1. Gave the player the campaign upgrade
2. Removed a validator from the autoharvest behavior. There was a validator on the "Automatic Refinery - Auto Harvest Vespene" behavior that was checking to see if the player had a command center before giving the vespene. The validator was called "Autoharvesterharvest".
Does that make sense, or should I explain more?
In reply to MaskedImposter:
Hmmm yes that does make sense, thank you, I will try this asap!
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
In reply to MaskedImposter:
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.