- the auto cast triggers at position 1 because the cat is in range. a circle is created there
- after a short prepare time the missile is fired targeting position 2
Is there a way to have it still target position 1?
Impact Location for the Launch Effect is Target Point.
2) if the target dies while the ability is still preparing, the ability is canceled. Uninterruptible for prepare and channel is enabled. Is there a way to prevent this?
I kind of get why this happens, but I want to ignore it. I simply want to always fire the missile at the first location no matter where the target unit is now or whether it is still alive.
edit: hacky solution: Buff with periodic search and issue order effect
What effects are upstream of the Launch Missile effect? You will probably find one of those is targeting a unit and not a point which would solve both problems.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have two problem with my ability:
1) see screenshot.
- the auto cast triggers at position 1 because the cat is in range. a circle is created there
- after a short prepare time the missile is fired targeting position 2
Is there a way to have it still target position 1?
Impact Location for the Launch Effect is Target Point.
2) if the target dies while the ability is still preparing, the ability is canceled. Uninterruptible for prepare and channel is enabled. Is there a way to prevent this?
I kind of get why this happens, but I want to ignore it. I simply want to always fire the missile at the first location no matter where the target unit is now or whether it is still alive.
edit: hacky solution: Buff with periodic search and issue order effect
What effects are upstream of the Launch Missile effect? You will probably find one of those is targeting a unit and not a point which would solve both problems.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The next effect is a search and then a damage. The search uses impact target point.
I might have add, everything is fine when I click the ability and click to target it. it is just auto-cast doing weird things.
edit: it is the xel'naga construct unit with autocast turned on on Entropic Blast
So how was it solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I would like to know as well :)
My auto casting also has target following problems id like to fix as well.