I thought this would be a simple matter -- maybe it is -- but I have no clue what to do here. I basically want to have the Warp Prism lose X Shields whenever something is warped in using its power field. How should I go about doing this?
I would modify all units that can be warped in to have a Buff behaviour that validates using a Location Power validator combined with Not Warping In. This buff then as the final effect applies a Search Area effect for a single warp prism target and applies a Modify Unit effect to it.
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Thanks for getting me on the right track! Tried to do it like you said, but it wasn't working right. Ended up using a damage effect with shield damage instead of a modify unit effect and the Is Warping In validator instead of the Location Power and Not Warping In validators for the behavior. Set the search area effect to an area of 3 and a maximum count of 1, and the damage effect to validate that the unit is a Phasing Warp Prism (for some reason it did not work to put the validator on the search area effect). Solved!
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Hi!
I thought this would be a simple matter -- maybe it is -- but I have no clue what to do here. I basically want to have the Warp Prism lose X Shields whenever something is warped in using its power field. How should I go about doing this?
Thanks in advance!
I would modify all units that can be warped in to have a Buff behaviour that validates using a Location Power validator combined with Not Warping In. This buff then as the final effect applies a Search Area effect for a single warp prism target and applies a Modify Unit effect to it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for getting me on the right track! Tried to do it like you said, but it wasn't working right. Ended up using a damage effect with shield damage instead of a modify unit effect and the Is Warping In validator instead of the Location Power and Not Warping In validators for the behavior. Set the search area effect to an area of 3 and a maximum count of 1, and the damage effect to validate that the unit is a Phasing Warp Prism (for some reason it did not work to put the validator on the search area effect). Solved!