Hi! I'm trying to make a spawning structure without lots of trigger. I've added to Spawning Pool a fake weapon, that generates zerglings as missiles (it works). I've added an attack ability to pool. It "attacks" a target, but spawned zerglings a not attacking selected target. They stand still next to Pool. What may I forgotten to set? How can I order these lings to attack a target, selected from the Pool?
By "'attacks' a target" do you mean that the Spawning Pool generates these Zerglings when enemies are within range, but said Zerglings do not attack the enemies? Sorry, I'm a bit confused what you mean by that, because I don't know if the weapon is using Zerglings themselves as missiles (like replacing a Marauder's Punisher Grenades or Corruptor's Parasitic Spore models) or the weapon is creating actual, functioning Zergling units.
You might want to alter this ability and instead base it around a Rally Point ability, or alter the detection range of spawned Zerglings so they don't just stand around doing nothing.
Yes. Spawning Pool generates zerglings, when enemies are within range and said these zerglings to attack, but zerglings are not attacking. Zerglings are missiles of Spawning Pool's "weapon". But they are actual zerg units. I want to order these generated zerglings to attack the target, pointed by Spawning Pool's attack command. Like Carrier's Interceptors.
I see someone has thanked DrSuperEvil's post. Not sure if that was you, but if it was, make sure you mark the thread as "Solved" so people don't post unnecessarily.
Hi! I'm trying to make a spawning structure without lots of trigger. I've added to Spawning Pool a fake weapon, that generates zerglings as missiles (it works). I've added an attack ability to pool. It "attacks" a target, but spawned zerglings a not attacking selected target. They stand still next to Pool. What may I forgotten to set? How can I order these lings to attack a target, selected from the Pool?
Or may be other variants to realise that thing?
By "'attacks' a target" do you mean that the Spawning Pool generates these Zerglings when enemies are within range, but said Zerglings do not attack the enemies? Sorry, I'm a bit confused what you mean by that, because I don't know if the weapon is using Zerglings themselves as missiles (like replacing a Marauder's Punisher Grenades or Corruptor's Parasitic Spore models) or the weapon is creating actual, functioning Zergling units.
You might want to alter this ability and instead base it around a Rally Point ability, or alter the detection range of spawned Zerglings so they don't just stand around doing nothing.
KSNumedia's Assets: Custom Models for campaigns and mods!
In reply to ksnumedia:
Use an Issue Order effect to order the spawned unit to attack the target of the weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to gillanpolyanskiy:
KSNumedia's Assets: Custom Models for campaigns and mods!
The editing the thread name to solved is mostly for future editors searching for the same problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Oh true dat dunno why I didn't think of that
KSNumedia's Assets: Custom Models for campaigns and mods!