Hello everyone, 1) i wanted you to ask, how i can copy original's structure (for example: Barracks and Elite-Barracks) without mistakes and errors with actor and etc (always got them). -> i want to create new barracks with different model but with same fuctions. 2) Where i can set properties to a new-made barracks ( i made new units and i want them to be in new barracks alongside basic melee units). thx for answer!
1.) When making new units based on existing ones, I would duplicate (not copy) the unit, actor, model, and death models as necessary.
2.) Make a new train ability modeled after the train ability for the barracks and change the unit fields to correspond with your new units. Be sure to replace the default train ability for the barracks with your new one on the duplicated barracks.
2.) Under the Ability: Info^ + field, double-click the next open train slot.
3.) Scroll down and find the Info^ - Unit^ field and add a value using one of the custom units you would like to be trained. Be sure to set the train time in the Info^ - Time^ field.
4.) Repeat steps 2 and 3 as necessary for each unit you would like to be able to train.
5.) Find your new barracks unit under the Unit tab. Under the Ability: Abilities + field, replace the Barracks - Train ability with the train ability you just created.
6.) Select the desired spot for the button you will be using in-game to create the unit under the Ability: Command Card + field. Click "Add Button..." (the green plus or right-click > "Add Button...") and select your desired button, be it a custom button you made or a default one.
7.) Set the Command Type to Ability, the Ability to the train ability, and Ability Command to the unit you would like to be trained.
8.) Repeat steps 6 and 7 as necessary for each unit you would like to be able to train.
If you want to keep the default units (e.g. marines, marauders, etc.), ensure that the buttons that are already there have the Ability and Ability Command fields set accordingly.
Hello everyone, 1) i wanted you to ask, how i can copy original's structure (for example: Barracks and Elite-Barracks) without mistakes and errors with actor and etc (always got them). -> i want to create new barracks with different model but with same fuctions.
2) Where i can set properties to a new-made barracks ( i made new units and i want them to be in new barracks alongside basic melee units).
thx for answer!
1.) When making new units based on existing ones, I would duplicate (not copy) the unit, actor, model, and death models as necessary.
2.) Make a new train ability modeled after the train ability for the barracks and change the unit fields to correspond with your new units. Be sure to replace the default train ability for the barracks with your new one on the duplicated barracks.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
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In reply to aZergBaneling:
1.) Duplicate Barracks - Train ability.
2.) Under the Ability: Info^ + field, double-click the next open train slot.
3.) Scroll down and find the Info^ - Unit^ field and add a value using one of the custom units you would like to be trained. Be sure to set the train time in the Info^ - Time^ field.
4.) Repeat steps 2 and 3 as necessary for each unit you would like to be able to train.
5.) Find your new barracks unit under the Unit tab. Under the Ability: Abilities + field, replace the Barracks - Train ability with the train ability you just created.
6.) Select the desired spot for the button you will be using in-game to create the unit under the Ability: Command Card + field. Click "Add Button..." (the green plus or right-click > "Add Button...") and select your desired button, be it a custom button you made or a default one.
7.) Set the Command Type to Ability, the Ability to the train ability, and Ability Command to the unit you would like to be trained.
8.) Repeat steps 6 and 7 as necessary for each unit you would like to be able to train.
If you want to keep the default units (e.g. marines, marauders, etc.), ensure that the buttons that are already there have the Ability and Ability Command fields set accordingly.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
that helped much, thanks bud!