I've created a trigger that applies a damage effect to units within a region at a regular time interval. The damage effect I want to use is the lava damage.
The trigger works mechanically, but the damage does not cause Protoss shields to 'flare' visually when taking damage. Does anyone know how shields decide what damage to react to and what damage not to?
Hi,
I've created a trigger that applies a damage effect to units within a region at a regular time interval. The damage effect I want to use is the lava damage.
The trigger works mechanically, but the damage does not cause Protoss shields to 'flare' visually when taking damage. Does anyone know how shields decide what damage to react to and what damage not to?
Under the Action actor triggered by the Damage effect used check the Art: Shield Flash Type field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks, DrSuperEvil, for your response. It worked perfectly. I'm still getting a hold on just how much stuff actors really do.