I have searched among old threads regarding this topic, but they state that it is not possible.. :(
However, when I tried the Warcraft 3 mod on Battle.net, the names of the races are indeed changed in the ingame lobby, so it says Human, Orc, etc instead of Terran, Zerg, Protoss... See the picture below... So it must be possible :)
Any idea how to do that? I have checked the text editor and the race field in the data editor, but that does not seem to have any effect.
yeah if I go to the race tab and for example change the name of Terran to "Humanoids" or whatever.. then I upload my mod-file on B.net.. when I enter the lobby to select race, I can still only choose between Terran, Zerg, Protoss. The names remain the same
2: Create a Player Attribute and add the value of your races
3: Create a Game Variant.
You can hide the default race selection in top right and you can choose the Player Attribute you created in the bottom. At that point I think it should show up in the lobby. Might still have to mess around with it, that part is kinda annoying, to have to login to galaxy, upload, loging to sc2, test, repeat if its not like you want.. Then you can track in triggers which Player attribute a player picked.
You just need to make a trigger with a Map Initialization event that uses a For Each Player In Player Group action. Under this loop use several If Then Else actions that use a Comparison condition with the logic of Attribute Player-Value = (insert your race here) and a Set Player Race action. At the end have a Set Starting Units For Player action. You also need to use the Picked Player function for all parameters defining the player.
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