So I've been thinking about some funny ways of just ending the game for all the characters in my RPG. The project has been on hold for a little while to give me a chance to catch up with my consultants for the project.
I'd really like to just kill all the characters at once for no reason and make this something that helps encourage players to not feel stressed.
I'd like to get some models advice if anyone can think of anything. Something like Super Mario RPG's Smithy attacks: Star Rain and Leaf Cutter.
I remember there being some Firewall models in the editor but I'm not sure.
No, not a tragic ending. The game will absolutely not be a dystopia. I do not like dystopian fiction because it does not succeed. Although Blade Runner was incredibly compelling, I felt like even in the best of scenarios it is impossible to create a real dytopia.
I just want the entire party to die in a random disaster like an earthquake or tsunami, except in starcraft. Obviously it's bizarre when humans commit atrocities like nuking the Japanese, which is absolutely not what I am going for. But when some very low probability event like a tsunami blasts through coastlines it's awesome, or awe-inspiring in some more interesting way that feels less tragic.
I feel like you could have a relaxing element for perfectionist players like when your D3 HC gets "near death" but doesn't die for the season. I am planning something humorous and recurring like total annihilation for losing a coin flip.