There is a number of models that I found in the files that I wanted to use as structures, but they many of them are offset in ways and/or set below the Terran for some reason when I try to use them on a map. I tried to use the Cutscene editor to alter them, but they always switch back to default. Another question also is about how someone could change the collision boundaries for models. These are probably really simply things to do for a SC2 veteran. Just a bit lost.
Thank you! Well at least I know where to start, but there is a number of things I am still confused about. I am going to come back to this after I finish a number of other things.
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There is a number of models that I found in the files that I wanted to use as structures, but they many of them are offset in ways and/or set below the Terran for some reason when I try to use them on a map. I tried to use the Cutscene editor to alter them, but they always switch back to default. Another question also is about how someone could change the collision boundaries for models. These are probably really simply things to do for a SC2 veteran. Just a bit lost.
Use SOps like SOp(Local Offset) and SOp(Explicit Rotation) on the Unit type actor for your structures under the hosting fields.
Changing collision would require altering the model using something like blender or 3dMax.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you! Well at least I know where to start, but there is a number of things I am still confused about. I am going to come back to this after I finish a number of other things.