Hello everyone. I am somewhat new to mapmaking although I've figured out how to get lots of things done. Meanwhile I am dealing with another issue on hatcheries there is another major issue that I has been problematic ever since I started mapmaking. I am trying to make a separate probe that can build Purifier tech. When I loaded up the probe with all of the purifier structures that I created in data, some of the buttons did not show up in game as seen in the photos. Here are some things to know about this issue and what I have tried:
1. Before anyone mentions, I have double checked all the abilities and command card buttons to make sure the values are indeed full inserted and pointing to the correct units. All of them all. Simple Command Card is also off.
2. I have repeatedly tried copying the probe from other probes and even scv+drones to see if it will work. Fails to work fully. Buttons show up randomly. I have also tried duplicating the actual probe and starting anew.
3. Its seemingly random. I've tried just simple redoing the same exact things I've done and different results have come up. I tried copying from another probe exactly the same way before previously with 2 different sets of buttons showing up.
4. I've tried disabling hide UI for text under buttons. There is no text to hide from.
5. I had this same exact problem with Tal'darim units. It was ultimately solved when I copied from a scv to the probe and started adding units. I tried this with unit and it has not worked. I even tried copying from the Tal'darim probe. Did not work for some reason.
6. I've tried simply deleting and creating new submenus. Result is always the same.
7. All of the purifier units I am trying to add are duplicated units of currently existing and working units, but with models changed which is also why I find it hard to understand why all of them won't work.
A few potential suspicions as to why I think problem could be caused:
1. Many of these are campaign units so they could have some sort of requirement or behavior that prevents buttons from showing up. There is a lot of units though and since I am still new I am somewhat unfamiliar about how to alter behaviors and requirements.
2. A problem with the XML code.
3. Some sort of UI issue with the buttons I don't have knowledge yet about how to fix.
I've been trying to figure out this problem for a while now. If someone can help me figure out what is going on here I'd greatly appreciate it. This has been the single most puzzling issue since I've started mapmaking.
EDIT:
Also note that I am trying to make a multiplayer mod. Also I just found out that all the Tal'darim buttons went back to being broken again!
First check the Ability: Commands - State is not set to supressed.
Second check the Show part of any requirements used.
Alright. How does one check this? I am looking at the unit itself right now under the abilities tab, but I am unsure if I am supposed to go to abilities tab on the overheard interface, in the drop down menu of the unit>abilities tab or if I check the actor.
Alright. I managed to seemingly fix the problem by simply creating a new unit from scratch and then copying from a probe that was working. All the buttons show up on the command card now although it would be a good idea to learn why this problem happened in the first place. I might come back to this as it could be valuable to know. Thx for the help!
Thank you for the information about the simple command card. I will use that initialization trigger for the mod I am making. When I checked though, Simple Command Card had already been disabled as well as Hides for simple text. That UI thing was one I ran into problems with early on in mod making, but it only seems to be applicable when there is text in the command card.
SC2 Game Options -> Gameplay -> Simple Command Card. can cause many 'complex' buttons not to show up.
In Data editor, the Button: (Basic) UI: Hides for Simple Text enabled/disabled seems to control this (i think - looks right, but didn't double check).
I would recommend is ALL maps using the following statements in the initialization trigger:
Player - Override Enable Simple Command Card option for player (Picked player) to Disabled
Thank you for the information about the simple command card. I will use that initialization trigger for the mod I am making. When I checked though, Simple Command Card had already been disabled as well as Hides for simple text. That UI thing was one I ran into problems with early on in mod making, but it only seems to be applicable when there is text in the command card.
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Hello everyone. I am somewhat new to mapmaking although I've figured out how to get lots of things done. Meanwhile I am dealing with another issue on hatcheries there is another major issue that I has been problematic ever since I started mapmaking. I am trying to make a separate probe that can build Purifier tech. When I loaded up the probe with all of the purifier structures that I created in data, some of the buttons did not show up in game as seen in the photos. Here are some things to know about this issue and what I have tried:
1. Before anyone mentions, I have double checked all the abilities and command card buttons to make sure the values are indeed full inserted and pointing to the correct units. All of them all. Simple Command Card is also off.
2. I have repeatedly tried copying the probe from other probes and even scv+drones to see if it will work. Fails to work fully. Buttons show up randomly. I have also tried duplicating the actual probe and starting anew.
3. Its seemingly random. I've tried just simple redoing the same exact things I've done and different results have come up. I tried copying from another probe exactly the same way before previously with 2 different sets of buttons showing up.
4. I've tried disabling hide UI for text under buttons. There is no text to hide from.
5. I had this same exact problem with Tal'darim units. It was ultimately solved when I copied from a scv to the probe and started adding units. I tried this with unit and it has not worked. I even tried copying from the Tal'darim probe. Did not work for some reason.
6. I've tried simply deleting and creating new submenus. Result is always the same.
7. All of the purifier units I am trying to add are duplicated units of currently existing and working units, but with models changed which is also why I find it hard to understand why all of them won't work.
A few potential suspicions as to why I think problem could be caused:
1. Many of these are campaign units so they could have some sort of requirement or behavior that prevents buttons from showing up. There is a lot of units though and since I am still new I am somewhat unfamiliar about how to alter behaviors and requirements.
2. A problem with the XML code.
3. Some sort of UI issue with the buttons I don't have knowledge yet about how to fix.
---------------------------------------------------
I've been trying to figure out this problem for a while now. If someone can help me figure out what is going on here I'd greatly appreciate it. This has been the single most puzzling issue since I've started mapmaking.
EDIT:
Also note that I am trying to make a multiplayer mod. Also I just found out that all the Tal'darim buttons went back to being broken again!
First check the Ability: Commands - State is not set to supressed.
Second check the Show part of any requirements used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Go to the Abilities data type and check there.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Alright. I managed to seemingly fix the problem by simply creating a new unit from scratch and then copying from a probe that was working. All the buttons show up on the command card now although it would be a good idea to learn why this problem happened in the first place. I might come back to this as it could be valuable to know. Thx for the help!
Check also:
SC2 Game Options -> Gameplay -> Simple Command Card. can cause many 'complex' buttons not to show up.
In Data editor, the Button: (Basic) UI: Hides for Simple Text enabled/disabled seems to control this (i think - looks right, but didn't double check).
I would recommend is ALL maps using the following statements in the initialization trigger:
Player - Override Enable Simple Command Card option for player (Picked player) to Disabled
Thank you for the information about the simple command card. I will use that initialization trigger for the mod I am making. When I checked though, Simple Command Card had already been disabled as well as Hides for simple text. That UI thing was one I ran into problems with early on in mod making, but it only seems to be applicable when there is text in the command card.