hello, I have been working on a map recently and i am trying to make units/structures upgrade into better ones(kinda like cc->orbital command) but I am having one issue, whenever i upgrade a unit the model wont change, if there is a way to fix this, I would be much obliged if you could tell me.
Set up an Actor message on the unit you want upgraded with Event - Unit Birth / Behavior / Effect (whichever applies best to your case) and message Model Swap to the desired upgrade model. Use a TermValidateUnit (or whichever is most appropriate) to specify when the model swap should occur, if you have validators set up for the upgrade.
hello, I have been working on a map recently and i am trying to make units/structures upgrade into better ones(kinda like cc->orbital command) but I am having one issue, whenever i upgrade a unit the model wont change, if there is a way to fix this, I would be much obliged if you could tell me.
Set up an Actor message on the unit you want upgraded with Event - Unit Birth / Behavior / Effect (whichever applies best to your case) and message Model Swap to the desired upgrade model. Use a Term ValidateUnit (or whichever is most appropriate) to specify when the model swap should occur, if you have validators set up for the upgrade.
Else use an Ability Morph event to destroy the old Unit actor and create a new one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg