I'm inquiring about a project I am considering. Look for it in the Map Feedback section if you want some background.
I would like to know, as I am having four different subfactions for Protoss fight each other, whether I have to create brand new units to prevent data conflicting or I can do something with triggers to enable the training of certain units and buildings as well as the application of faction skins.
Not at all in terms of units. I'll change stats and a few mechanics for each sub faction. I'll just try and give each subfaction some identity and uniqueness.
I'm inquiring about a project I am considering. Look for it in the Map Feedback section if you want some background.
I would like to know, as I am having four different subfactions for Protoss fight each other, whether I have to create brand new units to prevent data conflicting or I can do something with triggers to enable the training of certain units and buildings as well as the application of faction skins.
KSNumedia's Assets: Custom Models for campaigns and mods!
How different will they be from the default ones?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Not at all in terms of units. I'll change stats and a few mechanics for each sub faction. I'll just try and give each subfaction some identity and uniqueness.
KSNumedia's Assets: Custom Models for campaigns and mods!